Why does Mac OS include both ABC and US keyboard layouts when the two perform the same functions? Understanding the bump node How can I give a chance to a coworker for a new job interview without getting him fired? Mac OS X lets you invoke tasks like enabling your screen saver, or clearing all windows from your Desktop, by assigning specific actions to the corners of your display. Move your mouse pointer to.
- Introduction
SMP/E elements; how products are packaged; system modifications; the SMP/E database; sysmod: receiving, applying, accepting, restoring; System Generation; CSI; CSI configuration options; invoking SMP/E.
- Receive processing
The Receive process; Modification Control Statements; MCS: header statement functions, software environment statement; the Global Zone definition entry; GZONE entry example; Global Zone options entry; options entry example; Global Zone utility entry; Utility entry example; SMP/E allocation; Global Zone DDDEF entry; DDDEF entry example; review of Global Zone entries; creating Global Zone entries – UCLIN; relative file packaged tapes; receive processing; Global Zone sysmod entry example; Exception sysmods; held sysmod entry example; Holddata example; the RECEIVE command; Sysmod entry with SOURCEID example; REPORT SOURCEID output examples; SMP/E dialogs primary option menu & query selection menus.
- Apply processing
Product function & installation methods; Target Zone definition entry; TZONE entry example; Target Zone DDDEF entry; Target Zone DDDEF entry example; Target Zone DDDEF PATH entry; Target Zone DDDEF PATH entry example; MAC, SRC, and MOD element MCS; Data Element MCS; Program Element MCS; identifying the target system structure; how JCLIN processing works; JCLIN processing example; JCLIN report example; JCLIN: MAC and ASSEM entries, MOD and LMOD entries, DLIB entries; Invoking JCLIN; the save control dataset; determining target libraries; apply processing; concatenating macro libraries for assemblies; SYSLIB DDDEF example; the APPLY command; Target Zone SYSMOD entry example; element service level; Target Zone MAC and SRC element entries; Target Zone MOD and DATA element entries; base and dependent functions revisited; replacing an existing product; Sysmod installation via the SMP/E dialogs; SMP/E dialogs: sysmod management options.
- Accept processing
Snake of life mac os. Function installation methods; Distribution Zone definition entry; DZONE entry example; Distribution Zone DDDEF entries; Distribution Zone DDDEF entry example; Accept processing; concatenating macro libraries for assemblies; the ACCEPT command; Distribution Zone SYSMOD entry example; Distribution Zone MAC and SRC element entries; Distribution Zone MOD and DATA element entries; Sysmod installation via the SMP/E dialogs; SMP/E dialogs – sysmod management options.
- Product maintenance
Product maintenance (service); product maintenance sysmods; product maintenance sysmod naming convention; product maintenance ++VER statement; updating MAC and SRC elements; updating MOD (and LMOD) elements; Sysmod relationships; the prerequisite relationship; the requisite relationship; the supersede relationship; the negative prerequisite relationship; TZONE sysmod entries; related APPLY command parameters; element service level; tracking the service level of an element; element entries; exception sysmods; resolving error holds; resolving system holds; the RELEASE MCS statement; maintenance exposure; the REPORT ERROR SYSMODS command; Sysmod regression; Sysmod construction rules; managing regression; restore processing; concatenating macro libraries for assemblies; the RESTORE command; Sysmod relationships and restore; Reject processing; the REJECT command; service delivery mechanisms used by IBM; the Recommended Service Upgrade.
- Additional SMP/E features
The conditional requisite relationship; the REPORT CROSSZONE command; cross product 'borrowing'; cross zone 'borrowing'; callable services support; processing SYSLIB in JCLIN; CALLIBS in LMOD element entries; installing LMODs that use CALLIBS; the zone management commands; installing SYSGEN and SMP/E products; the GENERATE command; the CLEANUP command; descriptive MCS statements; product and feature entries. Sell your minecraft account.
- Installing products and service
Reporting problems to the vendor; preparing for installation; installing maintenance; product delivery mechanisms used by IBM.
Food Force | |
---|---|
Publisher(s) | United Nations World Food Programme |
Platform(s) | PC, Mac |
Release | 2005 |
Genre(s) | |
Mode(s) | Single-player |
Food Force is an educational game published by the United Nations World Food Programme (WFP) in 2005. Due to its content, it is considered a serious game (game with educational purpose). Players take on missions to distribute food in a famine-affected country and to help it to recover and become self-sufficient again. At the same time they learn about hunger in the real world and the WFP's work to prevent it.
In 2011, a new, socially interactive game was launched in November by the World Food Programme in partnership with Konami. The game, which takes place entirely on Facebook, is amongst the first games ever to feature a real world impact through virtual goods.
Gameplay[edit]
Snarfquest tales mac os. The game takes place on the fictional island of Sheylan in the Indian Ocean, which is suffering from both drought and civil war. Drowning (itch) mac os. The player's character is a rookie who has joined a team of UN experts, including a nutritionist, a logistics officer, a pilot, an appeals officer, and the director of food purchasing.
The game contains six missions:
- Air surveillance: Locating hungry citizens in a helicopter
- Energy pacs: Produce a balanced diet of rice, cooking oil, beans, sugar and salt within a budget of only 30 cents per day
- Food drop: drop food supplies in a target zone, while compensating for wind direction
- Locate and dispatch: co-ordinate supplies of purchased and donated food from around the world
- Food run: Lead a food convoy to a depot, dealing with hazards like landmines and roadblocks
- Future farming: Use food aid to help a village develop over 10 years, by investing in it carefully with nutrition training, schooling, 'food for work' and HIV/AIDS treatment
Most of the gameplay is arcade oriented, with time-limited sequences. All six missions could be played through in under an hour, though players might replay the individual missions, as their high scores could be uploaded online for worldwide comparison with other players, until another game, under the same name, was made by the WFP and Konami.
Availability[edit]
The game was freely downloadable, but with the release of a game under the same name by WFP, the game's website has been shut down along with all of the official download links. The game is still mirrored on various websites, but there is no official download link. It had versions for the Windows and Macintosh. Linux users could use Wine to install the Windows version of the game and the QuickTime bundled with the package. The Macintosh version of the game is PowerPC only and as such, the game could only be run on PowerPC Macs with Mac OS X Jaguar or higher or on Intel powered Macs running Mac OS X Tiger to Mac OS X Snow Leopard. Users are encouraged to burn the game onto CDs and distribute it to friends. Developed by the BritishstudioPlayerthree and the Italian company Deepend, the program uses Macromedia for gameplay and QuickTime for video.
The Food Force website also had lesson plans for teachers, reports on recent WFP work, a high score table and other features.
Food Force 2 | |
---|---|
Publisher(s) | United Nations World Food Programme |
Platform(s) | PC, Mac, GNU/Linux |
Release | 2009 |
Genre(s) | |
Mode(s) | Single-player |
Target Zone Mac Os X
Food Force 2[edit]
Food Force 2, based on Food Force, has been developed as free software under the terms of version 3 of the GNU General Public License. It is cross-platform as it is written in the Python programming language, and runs on platforms including the One Laptop Per ChildXO and the Sugar desktop environment.[1] Food Force 2 is available for download on Linux, Windows and Mac OS X platforms.
References[edit]
- ^'foodforce - FoodForce Game 2 - Google Project Hosting'. Retrieved 2013-08-20.
External links[edit]
- Worldview A teacher's resource on the Food Force website
- Friends of the World Food Program United States agency helping raise funds and awareness about global hunger
- World Food Program UN Agency
- Pictures for truth A game for Amnesty International released in 2008
- memellon Developers of the Latinamerican Edition released on October 2008
- Installing products and service
Reporting problems to the vendor; preparing for installation; installing maintenance; product delivery mechanisms used by IBM.
Food Force | |
---|---|
Publisher(s) | United Nations World Food Programme |
Platform(s) | PC, Mac |
Release | 2005 |
Genre(s) | |
Mode(s) | Single-player |
Food Force is an educational game published by the United Nations World Food Programme (WFP) in 2005. Due to its content, it is considered a serious game (game with educational purpose). Players take on missions to distribute food in a famine-affected country and to help it to recover and become self-sufficient again. At the same time they learn about hunger in the real world and the WFP's work to prevent it.
In 2011, a new, socially interactive game was launched in November by the World Food Programme in partnership with Konami. The game, which takes place entirely on Facebook, is amongst the first games ever to feature a real world impact through virtual goods.
Gameplay[edit]
Snarfquest tales mac os. The game takes place on the fictional island of Sheylan in the Indian Ocean, which is suffering from both drought and civil war. Drowning (itch) mac os. The player's character is a rookie who has joined a team of UN experts, including a nutritionist, a logistics officer, a pilot, an appeals officer, and the director of food purchasing.
The game contains six missions:
- Air surveillance: Locating hungry citizens in a helicopter
- Energy pacs: Produce a balanced diet of rice, cooking oil, beans, sugar and salt within a budget of only 30 cents per day
- Food drop: drop food supplies in a target zone, while compensating for wind direction
- Locate and dispatch: co-ordinate supplies of purchased and donated food from around the world
- Food run: Lead a food convoy to a depot, dealing with hazards like landmines and roadblocks
- Future farming: Use food aid to help a village develop over 10 years, by investing in it carefully with nutrition training, schooling, 'food for work' and HIV/AIDS treatment
Most of the gameplay is arcade oriented, with time-limited sequences. All six missions could be played through in under an hour, though players might replay the individual missions, as their high scores could be uploaded online for worldwide comparison with other players, until another game, under the same name, was made by the WFP and Konami.
Availability[edit]
The game was freely downloadable, but with the release of a game under the same name by WFP, the game's website has been shut down along with all of the official download links. The game is still mirrored on various websites, but there is no official download link. It had versions for the Windows and Macintosh. Linux users could use Wine to install the Windows version of the game and the QuickTime bundled with the package. The Macintosh version of the game is PowerPC only and as such, the game could only be run on PowerPC Macs with Mac OS X Jaguar or higher or on Intel powered Macs running Mac OS X Tiger to Mac OS X Snow Leopard. Users are encouraged to burn the game onto CDs and distribute it to friends. Developed by the BritishstudioPlayerthree and the Italian company Deepend, the program uses Macromedia for gameplay and QuickTime for video.
The Food Force website also had lesson plans for teachers, reports on recent WFP work, a high score table and other features.
Food Force 2 | |
---|---|
Publisher(s) | United Nations World Food Programme |
Platform(s) | PC, Mac, GNU/Linux |
Release | 2009 |
Genre(s) | |
Mode(s) | Single-player |
Target Zone Mac Os X
Food Force 2[edit]
Food Force 2, based on Food Force, has been developed as free software under the terms of version 3 of the GNU General Public License. It is cross-platform as it is written in the Python programming language, and runs on platforms including the One Laptop Per ChildXO and the Sugar desktop environment.[1] Food Force 2 is available for download on Linux, Windows and Mac OS X platforms.
References[edit]
- ^'foodforce - FoodForce Game 2 - Google Project Hosting'. Retrieved 2013-08-20.
External links[edit]
- Worldview A teacher's resource on the Food Force website
- Friends of the World Food Program United States agency helping raise funds and awareness about global hunger
- World Food Program UN Agency
- Pictures for truth A game for Amnesty International released in 2008
- memellon Developers of the Latinamerican Edition released on October 2008